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Game state is automatically saved to the cloud when you are playing. The last 5 saves are stored in the “Latest” group, if you want to find older saves you can open the “Daily saves” for snapshots from each day.
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Neon Bloom
(((Neon Bloom))) is an arcade-style top-down shoot-em-up with a focus on hyper-stylized art/rendering and music-generated enemy spawning, with a kick-a$$ synth-wave soundtrack!
Description
Originally made for the Amaze Me gamejam (called "Sonic Bloom" then), now ported to GXC!Story
The evil <<<Color Thieves>>> have traveled across the universe stealing planets' colors and leaving them monochrome and dead. And now they're coming for Earth! You are the only line of defense left. Can you stop the onslaught of thievery and destruction? (((Neon Bloom))) is an arcade-style top-down shoot-em-up with a focus on hyper-stylized art/rendering and music-generated enemy spawning, with a kick-a$$ synth-wave soundtrack! "Playable Animusic!" - Anonymous Controls
keyboard controls: space to shoot, arrows to move gamepad: dpad/analog stick to move, face button 1 (typically bottom) to shoot q and a to control "neon quality" (for beefy machines use the max setting for maximum "WOW") s to turn shader off, if your eyes or computer can't handle it. escape to quit, r to restart Made for the Amaze Me Game Jam with the theme of "Neon" Made in GameMaker Studio 2 Made by Team Seguin: ModalModule - Programming Captain Shred - Music/Voice Acting/SFX FreddySquarepants - Art/AnimationMore games from Team Seguin
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